Elevator prep exploit
The community has discovered that you can place spare tools directly on the elevator floor before departure. The game lets you keep a small pile of duplicates so a teammate can grab one mid-run. Do not abuse this — the system quietly drops the oldest item once the limit is reached, so bring a sensible number.
Grinder math
Not every haul belongs in the Grinder. Furniture that boosts a specific Outpost room should be placed directly. Junk debris should be grinded for gold. Industrial heaters and large appliances are the highest-value early-game grinder input.
Vessel juggling
Your Vessel is fragile. Do not panic when it breaks — the Spark lives on. The strongest players treat vessel juggling as a deliberate mechanic: dropkick an ally’s vessel to dislodge a stuck Spark, or block a corridor with a broken body to bait the Corrupted.
Reading the Rot
When the Rot level rises, geometry distorts, voices become unsettling, and emotes change. Trust your ears over your eyes. If a corridor looks slightly wrong, it is wrong. Turn back.
Anti-grief physics
Dropkicks require sprinting for at least two seconds before pressing melee. Practice the timing — it is easy to miss entirely. Furniture launches are another high-payoff trick: pick up a chair, throw it into a Corrupted, and the impact can finish weak enemies.
Quick checklist before every run
- Mallet, backup mallet on the elevator.
- Full inventory, no dead weight.
- Audio check at every doorway.
- One designated extractor, one designated scout.
For broader strategy see Outpost Building and Co-op Extraction.